+
Show TOC
×
Hide TOC
All classes and interfaces
AbstractChannel3D
AbstractEffect
AbstractLightShadeMaterial
AbstractRenderable
AbstractRenderEngine
AbstractRenderListItem
AbstractSmoothShadeMaterial
AbstractStatsView
AbstractView
AnimationEvent
The AnimationEvent class represents events that are dispatched by the animation engine.
AnimationKeyFrame3D
ASCollada
Ase
The Ase class lets you load and parse ASE format objects exported from 3DS Max.
AxisAlignedBoundingBox
BasicProjectionPipeline
BasicRenderEngine
BasicRenderFilter
BasicRenderSorter
BasicView
Author Ralph Hauwert
BitmapAssetMaterial
The BitmapAssetMaterial class creates a texture from a Bitmap library symbol.
BitmapClearMode
BitmapColorEffect
BitmapColorMaterial
BitmapConvolutionEffect
BitmapDrawCommand
BitmapEffectLayer
BitmapFileMaterial
The BitmapFileMaterial class creates a texture by loading a bitmap from an external file.
BitmapFireEffect
BitmapLayerEffect
BitmapMaterial
The BitmapMaterial class creates a texture from a BitmapData object.
BitmapMaterialTools
BitmapMotionEffect
BitmapParticleMaterial
BitmapPixelateEffect
BitmapViewport3D
BitmapViewportMaterial
BitmapWireframeMaterial
BoundingSphere
BumpmapGenerator
Camera3D
The Camera3D class creates a camera that views the area around a target object.
CameraObject3D
The CameraObject3D class is the base class for all the cameras that can be placed in a scene.
CellMaterial
CellShader
ClassificationUtil
Collada
The Collada class lets you load and parse Collada scenes.
ColorMaterial
The ColorMaterial class creates a solid color material.
CompositeMaterial
CompositeTriangleCuller
Cone
The Cone class lets you create and display Cones.
ConvolutionMatrices
CoordinateTools
CRC32
Computes CRC32 data checksum of a data stream.
Cube
The Cube class lets you create and display flat rectangle objects.
Cylinder
The Cylinder class lets you create and display Cylinders.
DAE
DaeAccessor
DaeAddressSyntax
DaeAnimation
DaeAnimationClip
DaeAnimationCurve
DaeArray
DaeAsset
DaeBindVertexInput
bind_vertex_input element.
DaeBlendWeight
DaeBlinn
DaeBox
DaeCamera
DaeCapsule
DaeChannel
DaeColorOrTexture
DaeConstant
DaeContributor
DaeController
DaeConvexMesh
DaeCylinder
DaeDocument
DaeEffect
DaeEntity
DaeForceField
DaeGeometry
DaeImage
DaeInput
DaeInstanceController
DaeInstanceForceField
DaeInstanceGeometry
DaeInstanceMaterial
DaeInstanceNode
DaeInstancePhysicsMaterial
DaeInstancePhysicsModel
DaeInstanceRigidBody
DaeLambert
DaeMaterial
DaeMesh
DaeMorph
DaeNewParam
DaeNode
DaePhong
DaePhysicsMaterial
DaePhysicsModel
DaePhysicsScene
DaePlane
DaePrimitive
DaeReader
DaeRigidBody
DaeRigidConstraint
DaeSampler
DaeSampler2D
DaeShape
DaeSkin
DaeSource
DaeSphere
DaeSpline
DaeSurface
DaeTaperedCapsule
DaeTaperedCylinder
DaeTexture
DaeTransform
DaeVertexWeights
DaeVertices
element.
DaeVisualScene
DaeWriter
Debug
DebugDispatcher
DebugEvent
DefaultLineCuller
DefaultParticleCuller
DefaultTriangleCuller
Deflater
This is the Deflater class.
DisplayObject3D
The DisplayObject class represents instances of 3D objects that are contained in the scene.
DisplayObjectContainer3D
The DisplayObjectContainer3D class is the base class for all objects that can serve as DisplayObject3D containers.
EnvMapMaterial
EnvMapShader
FastRectangleTools
FileLoadEvent
The FileLoadEvent class represents events that are dispatched when files are loaded.
FlatShadeMaterial
FlatShader
FogFilter
FogMaterial
FPS
FreeCamera3D
The FreeCamera3D class creates a camera that views the area in the direction the camera is aimed.
Frustum3D
FrustumCamera3D
FrustumTestMethod
GeometryObject3D
The GeometryObject3D class contains the mesh definition of an object.
GouraudMaterial
GouraudShader
IAnimatable
public interface
IAnimationDataProvider
public interface
IEffect
public interface
ILightShader
public interface
ILineCuller
public interface
ILineDrawer
public interface
Inflater
Inflater is used to decompress data that has been compressed according
to the "deflate" standard described in rfc1950.
InteractiveScene3DEvent
InteractiveSceneManager
InteractiveUtils
InteractiveUtils are used in conjunction with the ISM to resolve a face's mouse interaction and coordinates back to 2D screen space
InterpolationUtil
Intersection
IObjectCuller
public interface
IParticleCuller
public interface
IParticleDrawer
public interface
IProjector
public interface
IRenderable
public interface
IRenderEngine
public interface
IRenderFilter
public interface
IRenderListItem
public interface
IRenderSorter
public interface
IShader
public interface
IShaderRenderer
public interface
ITriangleCuller
public interface
ITriangleDrawer
public interface
IUpdateAfterMaterial
public interface
IUpdateBeforeMaterial
public interface
IView
public interface
IViewport3D
public interface
IVirtualMouseEvent
public interface
Interface for virtual mouse events
allowing you to check an event for
the type of IVirtualMouseEvent to see
if it originated from VirtualMouse.
Joint3D
class Joint3D
KMZ
LazyRenderEngine
LensFlare
LightMaps
LightMatrix
LightObject3D
LightShader
Line3D
LineMaterial
Lines3D
LivePreviewParent
The LivePreviewParent class provides the timeline for a SWC file
or for a compiled clip that is being exported when ActionScript 3.0
is selected.
Log
Logger
Logger
public interface
Logo
LSOUserPreferences
MaterialManager
MaterialObject3D
The MaterialObject3D class is the base class for all materials.
MaterialsList
The MaterialsList class contains a list of materials.
MaterialsListItem
MaterialsListItem is used by the component to provided settings for materials to be used in a collada scene.
Matrix3D
The Matrix3D class lets you create and manipulate 4x3 3D transformation matrices.
MatrixChannel3D
MatrixStackChannel3D
Max3DS
3DS File parser.
MD2
Loads Quake 2 MD2 file with animation!Please feel free to use, but please mention me!
MeshUtil
MorphChannel3D
Mouse3D
MovieAssetMaterial
The MovieAssetMaterial class creates a texture from a MovieClip library symbol.
MovieAssetParticleMaterial
MovieMaterial
The MovieMaterial class creates a texture from an existing MovieClip instance.
NullSorter
NullTriangleCuller
Number2D
PLUG-IN MEDIA 2D Vector Class, by Seb Lee-Delisle re-written for Papervision3D as Number2D.
Number3D
The Number3D class represents a value in a three-dimensional coordinate system.
NumberUV
The NumberUV class represents a value in a texture UV coordinate system.
ObjectController
ObjectTools
PaperPlane
The PaperPlane class lets you create a paper plane object.
Papervision3D
The Papervision3D class contains global properties and settings.
Particle
ParticleField
ParticleMaterial
Particles
PhongMaterial
PhongShader
PixelModeler
Plane
The Plane class lets you create and display flat rectangle objects.
Plane3D
The Plane3D class represents a plane in 3D space.
PointLight3D
ProjectionPipeline
PropertyTools
PV3DColladaScene
PV3DColladaScene is the main class for the Flash CS3 COLLADA component.
PV3DScene3D
PV3DScene3D creates a MovieScene3D and FreeCamera3D for quick scene and resize management.
PV3DUIComponent
PV3DUIComponent is the core class from which the other PV3D Design-time components are built.
QuadTree
QuadTreeBaseNode
QuadTreeItem
QuadTreeNode
QuadTreeNodeTypes
Quaternion
RectangleLineCuller
RectangleParticleCuller
RectangleTriangleCuller
RenderableListItem
RendererEvent
RenderFog
RenderHitData
RenderLine
RenderParticle
RenderRecStorage
RenderSessionData
RenderStatistics
RenderTriangle
Scene3D
The Scene3D class lets you create a scene where all objects are rendered in the same container.
SceneObject3D
The SceneObject3D class is the base class for all scenes.
ShadedMaterial
Shader
ShaderCompositeModes
ShaderObjectData
Author Ralph Hauwert
ShaderRenderer
Author Ralph Hauwert
SimpleCollectionItem
The SimpleCollectionItem class defines a single item in an inspectable
property that represents a data provider.
SimpleDataProvider
SinglePropertyChannel3D
Sketchup
SketchupCollada
The Collada class lets you load and parse Collada scenes.
Skin3D
class Skin3D
Sound3D
Sphere
The Sphere class lets you create and display spheres.
StageTools
StatsView
StopWatch
StringUtil
The StringUtil utility class is an all-static class with methods for
working with String objects within Flex.
Triangle3D
The Face3D class lets you render linear textured triangles.
Triangle3DInstance
TriangleMaterial
TriangleMesh3D
The Mesh3D class lets you create and display solid 3D objects made of vertices and triangular polygons.
TriangleUtil
UCS
UserData
Vertex3D
The Vertex3D constructor lets you create 3D vertices.
Vertex3DInstance
The Vertex3DInstance constructor lets you create 2D projected vertices.
Vertices3D
The Vertices3D class lets you create and manipulate groups of vertices.
VideoStreamMaterial
Viewport3D
ViewportBaseLayer
ViewportLayer
ViewportLayerSortMode
ViewportObjectFilter
ViewportObjectFilterMode
VirtualMouse
The VirtualMouse class is used to create a programmatic
version of the users mouse that can be moved about the
Flash player stage firing off mouse events of the display
objects it interacts with.
VirtualMouseEvent
Wrapper for the Event class to let you check to
see if an event originated from the user's mouse
or a VirtualMouse instance.
VirtualMouseMouseEvent
Wrapper for the MouseEvent class to let you check
to see if an event originated from the user's mouse
or a VirtualMouse instance.
WireframeMaterial
The WireframeMaterial class creates a wireframe material, where only the outlines of the faces are drawn.
XrayLog
XrayLogger
ZipEntry
This class represents a member of a zip archive.
ZipError
Thrown during the creation or input of a zip file.
ZipFile
This class represents a Zip archive.